using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BurinSkill1Statue : FreeListObj
{
    private int count;

    private void OnEnable()
    {
        SetLifeTime(20);
        count = 3;
    }

    public void Collide()
    {
        if (--count <= 0) Destroy();
    }
}
